Overview

Partnered with Aeroplan, I completed a 1 week design sprint with a team of 4 where we re-designed Aeroplan’s current app with the goal of engaging more infrequent flyers with the app on a day to day basis.

Duration:
Role:
Tools:
Feb 2021
UX Designer
Figma, Adobe Illustrator

Problem Space

With COVID-19 being an ever present part of our day-to-day lives now, the idea of traveling and going on vacation can feel farther and farther away. This means that travel-focused incentive programs have naturally fallen off of our radar.

HMW

Using existing program perks, benefits, and products, how might we get more members engaging with the Aeroplan website and mobile app every day.

Goal Setting

After establishing our Problem Space and How Might We Question, my team and I wanted to set some specific goals that would reflect our aspirations.

Primary Research

For our primary research, we created a list of open-ended questions to ask Aeroplan users. These questions would provide us with insights into our audience's attitudes, behaviours, needs, and goals. Below are the questions and answers from the two interviews that I conducted.

Key Findings

After compiling all of our interview results, we organized the data into three categories: Pain Points, Motivations, and Behaviours. These isights were very beneficial as they allowed us to narrow down some specific frustrations that we could focus on.

Pain Points
  • Needing a lot of points to get something substantial
  • Rewards programs that have points that expire
  • Taking a long time to accumulate points
  • It’s not a guarantee that you can use your points for flights as they only have a few spots for points users
Motivations
  • The possibility of actually getting something free
  • Doing something that is low effort that will give you rewards
  • Looking forward to that free flight
  • Gaining points in a short amount of time
Behaviours
  • People feel they’re getting something back with their purchases
  • Saving up for a free flight and relaxing vacation
  • Having a realistic goal of something to save for
  • Shopping more at the places where they will redeem points.

Persona

After we organized our interview data into categories of Pain Points, Motivations, and Behaviours, we created a persona based on our findings.

Robin and her partner have had to adapt to life during the COVID-19 pandemic. After being laid off, household spending has focused around the essentials. As an optimistic couple, they are looking forward to the future when things are back to normal and when they can safely travel and go on vacation.

Robin

Age: 27
City: Vancouver, BC
Occupation: Freelance Video Editor
Goals:
  • To survive with 1 steady paycheque
  • Sustain quality of life during economic uncertainty
  • To save money for when this is all over
Frustrations:
  • There is never enough money left to save during economic uncertainty
  • Restrictions keep getting extended
  • Travel rewards programs only pay off if you are a frequent flyer

Experience Map

With our Persona established, we wanted to create an experience map based on a specific goal. This step is important in the process because it allows us to identify opportunities for design intervention in each step of accomplishing her goal.

This was a group effort, and every member gave their own input into this experience map. I was in charge of the design and layout of the map.

User Stories

After creating an experience map, our team moved onto the next step which is creating a task flow. We took a specific section in our map, when Robin was interacting with the app, and expanded it into a series of steps.

Task Flow Charts

After creating an Experience Map and a series of User Stories, our team moved onto the next step which is creating a task flow. We took a specific section in our map, when Robin was interacting with the app, and expanded it into a series of steps that combined a few tasks from out User Stories.

In this task flow, Robin wants to get her partner a gift for his birthday. She will do some browsing and once she finds a gift she likes, she will set a new goal for herself based on how many points she needs.

This second task flow is to display the steps that it would take for Robin to reach her goal that she set for herself, and redeem the gift she chose for her partner.

Sketches

It was now time to start working on the new layout for the Aeroplan app. As a team, we all collaborated and contributed our own sketches. At the end of these BrainStorming sessions, we would look at all of the sketches as a group and take notes on which functions and aspects of each others sketches we liked. Below are the sketches that I drew during those BrainStorming sessions.

Lo-Fi Prototype

After collaborating on some sketches and voting on which functions to include, my design partner and I started to work on our lo-fi prototype.

Prototype Link

Hi-Fi Prototype

After the research team in my group conducted a round of User Testing, my design partner and I started implementing changes to our Lo-Fi Prototype. We considered the feedback and test results and made these changes accordingly. We also added a visual identity which was in line with Aeroplan's design standards.

Prototype Link
View Retail Partners
It is important for Aeroplan users to know where they can earn points. By having a dedicated page to retail partners that is easily accessible, users of the app will know exactly where they can start collecting points.
Browse the eStore
Adding an outlet for users to browse the eStore and see some of the free items they can purchase with their points will increase engagement. This provides an incentive to use the app more often because the more points they accumulate, the more items they can purchase.
Browse the eStore
Adding an outlet for users to browse the eStore and see some of the free items they can purchase with their points will increase engagement. This provides an incentive to use the app more often because the more points they accumulate, the more items they can purchase.
Redeem Points
When users have accumulated enough points, they will be able to easily purchase items through the eStore and redeem their points. We wanted to make this process as simple and intuitive as possible.

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